Traits



Emotional

Active

These Sims tend to be Energised, can Pump Up other Sims, and may become upset if they don't exercise for a perios of time.





Cheerful

These Sims tend to be Happier than other Sims.





Creative

These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time.





Genius

These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time.





Gloomy

These Sims tend to be Sad, can Share Melancholy Thoughts to other Wims, and while sad, gain a boost to their Creative Skill.





Goofball

These sims tend to be Playful.





Hot-Headed

These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief.





Romantic

These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time.





Self-Assured

These Sims tend to be Confident,





Hobby

Art Lover

These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and discuss art in unique ways.





Bookworm

These Sims gain powerful Moodlets from reading Books and can Analyse Books and Discuss Books in unique ways.





Foodie

These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking shows for ideas.





Geek

These Sims become Happy when Reading Sci Fi or Playing Video Games, may become Tense if they haven't played much, and are better at finding Collectables, and can discuss Geek Things with other Geek Sims.





Music Lover

These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments.





Perfectionist

These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item.





Lifestyle

Ambitious

These Sims gain powerful Moodlets from career success, gain negative Moodlets from career failure, and may become upset if not promoted.





Childish

These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become happy when playing with Children's toys.





Clumsy

These sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset.





Glutton

These sims have a greater negative reaction to Hunger, always enjoy eating (no matter the food's quality), can eat Spoiled food, and can Rummage for Food in garbage.





Insane

These Sims can Talk to themselves and have unpredictable Emotions.





Lazy

These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores.





Loves Outdoors

These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors.





Materialistic

These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time.





Neat

These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings.





Slob

These Sims are not affected by dirty surroundings and make household items dirtier faster.





Snob

These Sims can Critique Work on low quality items, are bored by "low brow" television, and gain Confidence around other Snob Sims.





Social

Bro

These sims can Bro Hug other Bros, gain confidence around other Bros, and become Energised from Watching Sports.





Evil

These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims.





Family-Oriented

These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family.





Good

These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad when interacting with Evil Sims, and can Discuss World Peace.





Hates Children

These Sims become angry around Children, become Tense after Try for a Baby, and can be Mean to Children.





Loner

These Sims become Happy when alone, do not receive negative Moodlets when their social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection.





Mean

These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight.





Noncommittal

These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment.





Outgoing

These Sims gain powerful Moodlets from Friendly socialisation, have their Social Need decay quickly, and gain more negative Moodlets when their Social Need is low.






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