Parenting Skill




Level 1

Encourage behavior (good or bad), and influence them to clean. Reprimand bad behaviors via 'ask not to do that' and 'yell at to stop'.

Level 2

Influence kids to do homework becomes available, along with the 'firmly tell not to do' bad behavior, which is much better than yelling at them. This level further expands available options you get when a teaching moment pops up (chance cards).

Level 3

Solve motive (bladder, hygiene, fun needs) interactions become available. Additionally, they can give parenting tips to other parents.

Level 4

Time Outs become available as a punishment. You'll now be able to see how advice will impact a child's development, when selecting a teaching moment chance card.

Level 5

Groundings become available as a punishment when children and teens misbehave. Discussing bad behavior and 'hugging it out' are also available as less-extreme options. More motive-solving abilities become available to the parent.

Level 6

The Sim can now help other Sims feel better when parenthood gets tough. Parents this experienced can tell what is making the baby cry, to better take care of it.

Level 7

Even better motive-solving interactions (higher success rates), certain influence to interactions become more likely to succeed.

Level 8

A third option appears for all teaching moments, which is likely to be a better or more desirable option. Discipline socials become much easier to perform, in general, with higher success rates across the board.

Level 9

Influence interactions will always work once you've achieved this level of parenting. The impacts of advice in all teaching moments are known as well (which stats the child will gain/lose based upon what advice you give them).

Level 10

The Super Efficient Baby Care interaction can now be used to solve all of a baby's needs at once! Other times, the Sim may use the 'Full Parent' mode, which slows their own need decay so they can care for their kids. It may only kick in when you've got low needs and need to do several parenting interactions. It's one.


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